Zoesis is located very close to Boston and offers competitive salaries, benefits, and pre-IPO stock options in a fun, thoughtful, high-energy environment. These are unusual jobs for unusual people. If you have ability and a drive to achieve the dream of autonomous believable characters, please send your resume highlighting your relevant experience and education to hiring@zoesis.com or fax to 617-969-4472.

Research Position(s) in NLP for Interactive Characters
Zoesis Studios has immediate openings for both researchers and researcher/developers in Natural Language Processing for Interactive Characters.

These positions are part of a $2.7 million research effort to improve the sophistication of interactive characters. One of the central aspects of this effort is creating natural, expressive conversational capabilities. The research focuses on dialogue systems, on expressive, pragmatic NLG, on robust NLU, on discourse, and on other technologies to produce natural, social, expressive conversation in life-like, emotional, animated interactive characters.

  • Researcher Position:

    Responsibilities: leading and collaborating in research on natural, social conversational capabilities; integrating with other research in the project including plan recognition, common-sense reasoning, planning, emotion, personality, behavior, action and sensing in real-time believable agents; and implementing high quality software to accomplish these goals.

    Qualifications: a Ph.D. in computer science or computational linguistics or equivalent experience with strong experience in dialogue systems, NLG, NLU, or discourse, and strong experience building systems. Experience in robust parsing, semantic parsing, pragmatic or emotional variation in NLG, or embodied natural language processing is desirable.

  • Researcher/Developer Position:

    Responsibilities: collaborating on the design and implementation of conversational capabilities for interactive characters. Responsibilities may also include collaboration in other areas including planning, plan recognition, speech output, and interactive graphics for believable agents.

    Qualifications: a Masters degree in computer science or computational linguistics or equivalent experience with concentration or strong experience in natural language processing, and evidence of experience building large systems. Experience in dialogue systems, robust parsing, semantic parsing, pragmatic or emotional variation in NLG, or embodied natural language processing is a strong plus.

Zoesis is located in the Boston area and offers competitive salaries, benefits and pre-IPO stock options in a fun, thoughtful, high-energy environment. Zoesis was started in 1997 by four researchers from Carnegie Mellon's Computer Science Department to create AI-based interactive characters (also known as Believable Agents, Life-like Computer Characters and Synthetic Agents). The founders of Zoesis are pioneers in this field, having created the CMU Oz project (http://www.cs.cmu.edu/Groups/oz/) in 1987 and organized the first meetings in the field that helped established the research area at AAAI, the Autonomous Agents Conference and elsewhere.

The technology and characters produced by Zoesis have been featured in the popular press (including the New York Times), won technology and content awards, continue to be shown in leading academic conferences (e.g. SIGGRAPH, AAAI, etc.), and have been commercially deployed. More information about Zoesis including examples of Zoesis character technology is available at http://www.zoesis.com.

If interested, please send a CV or resume highlighting relevant experience, and the time you would be available to start to: Bryan Loyall by email at hiring@zoesis.com or by fax 617-969-4472.

Research Position in Computer Graphics for Interactive Character Animation
Collaborate in the development of technologies for interactive character animation. Work includes extending/redesigning a motor control architecture for personality-rich, autonomous, animated 3D characters to produce high-quality, expressive motion for articulated figures.

This position requires:

  • strong research ability in computer graphics, computer animation and related mathematics
  • Ph.D. in Computer Science or equivalent experience
  • knowledge of real-time procedural character animation, including motion adaptation/reuse, spacetime optimization, motion controllers, and behavior-based control
  • artistic sensibility and an appreciation for its relevance to this work

Software Engineer
We are looking for software engineers with the ability to create elegant, readable, and correct programs and the desire to use those skills in a wide array of programming tasks.

Required skills include:

  • Experience with C/C++
  • Interest in a wide range of artistic/technical areas such as computer graphics, artificial intelligence, speech generation, natural language understanding/generation, and compilers is essential and experience in any of these areas is a plus
  • A BS in computer science plus 1-2 years of job experience (or equivalent) is ideal.
Desirable qualities include:
  • knowledge of Perl, Lisp/Scheme, cvs, make
  • experience with Mac OS X, Unix, Linux, and Windows
  • knowledge of Qt or similar user-interface toolkit
  • experience building usable software tools

Back to top