Zoesis is located very close
to Boston and offers competitive salaries, benefits, and pre-IPO stock options
in a fun, thoughtful, high-energy environment. These are unusual jobs for
unusual people. If you have ability and a drive to achieve the dream of
autonomous believable characters, please send your resume highlighting
your relevant experience and education to email@example.com
or fax to 617-969-4472.
Research Position(s) in NLP for Interactive Characters
Zoesis Studios has immediate openings for both researchers and
researcher/developers in Natural Language Processing for Interactive
These positions are part of a $2.7 million research effort to improve
the sophistication of interactive characters. One of the central
aspects of this effort is creating natural, expressive conversational
capabilities. The research focuses on dialogue systems, on
expressive, pragmatic NLG, on robust NLU, on discourse, and on other
technologies to produce natural, social, expressive conversation in
life-like, emotional, animated interactive characters.
- Researcher Position:
Responsibilities: leading and collaborating in research on
natural, social conversational capabilities; integrating with
other research in the project including plan recognition,
common-sense reasoning, planning, emotion, personality, behavior,
action and sensing in real-time believable agents; and
implementing high quality software to accomplish these goals.
Qualifications: a Ph.D. in computer science or computational
linguistics or equivalent experience with strong experience in
dialogue systems, NLG, NLU, or discourse, and strong experience
building systems. Experience in robust parsing, semantic parsing,
pragmatic or emotional variation in NLG, or embodied natural
language processing is desirable.
- Researcher/Developer Position:
Responsibilities: collaborating on the design and
implementation of conversational capabilities for interactive
characters. Responsibilities may also include collaboration in
other areas including planning, plan recognition, speech output,
and interactive graphics for believable agents.
Qualifications: a Masters degree in computer science or
computational linguistics or equivalent experience with
concentration or strong experience in natural language processing,
and evidence of experience building large systems. Experience in
dialogue systems, robust parsing, semantic parsing, pragmatic or
emotional variation in NLG, or embodied natural language
processing is a strong plus.
Zoesis is located in the Boston area and offers competitive salaries,
benefits and pre-IPO stock options in a fun, thoughtful, high-energy
environment. Zoesis was started in 1997 by four researchers from
Carnegie Mellon's Computer Science Department to create AI-based
interactive characters (also known as Believable Agents, Life-like
Computer Characters and Synthetic Agents). The founders of Zoesis are
pioneers in this field, having created the CMU Oz project (http://www.cs.cmu.edu/Groups/oz/)
in 1987 and organized the first meetings in the field that helped
established the research area at AAAI, the Autonomous Agents
Conference and elsewhere.
The technology and characters produced by Zoesis have been featured in
the popular press (including the New York Times), won technology and
content awards, continue to be shown in leading academic conferences
(e.g. SIGGRAPH, AAAI, etc.), and have been commercially deployed.
More information about Zoesis including examples of Zoesis character
technology is available at http://www.zoesis.com.
If interested, please send a CV or resume highlighting relevant
experience, and the time you would be available to start to: Bryan
Loyall by email at firstname.lastname@example.org
or by fax 617-969-4472.
Research Position in Computer Graphics for Interactive Character Animation
Collaborate in the development of technologies for interactive character
animation. Work includes extending/redesigning a motor control
architecture for personality-rich, autonomous, animated 3D characters to
produce high-quality, expressive motion for articulated figures.
This position requires:
- strong research ability in computer graphics, computer animation and related mathematics
- Ph.D. in Computer Science or equivalent experience
- knowledge of real-time procedural character animation, including
motion adaptation/reuse, spacetime optimization, motion controllers, and
- artistic sensibility and an appreciation for its relevance to this work
We are looking for software engineers with the ability to create elegant,
readable, and correct programs and the desire to use those skills in a
wide array of programming tasks.
Required skills include:
Desirable qualities include:
- Experience with C/C++
- Interest in a wide range of artistic/technical areas such
as computer graphics, artificial intelligence, speech generation,
natural language understanding/generation, and
compilers is essential and experience in any of these areas is a plus
- A BS in computer science plus 1-2 years of job experience
(or equivalent) is ideal.
- knowledge of Perl, Lisp/Scheme, cvs, make
- experience with Mac OS X, Unix, Linux, and Windows
- knowledge of Qt or similar user-interface toolkit
- experience building usable software tools
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